Personal Projects

since 2012 / C++


Liquid-Simulation

FLIP (GPU-based)

Photon-Mapping

GPU-based

Fluid-Simulation

GPU-based

Mesh Generation

Implicit Surfaces / Distancefields

GI / FG

GPU-based

Liquid-Simulation

SPH (GPU-based)

Particles

Volumetric Rendering

Raytracing

GPU-based

Rigid-Body

Liquid-Interaction

Published Games

  • Paper Race HD

    Race'n'Fly, 2013

  • Lunatic Monster Bash

    Jump'n'Run, 2012

  • Velox Reloaded

    Racing, 2012

  • Smooth 3D

    Jump'n'Race, 2012

  • Velox 3D

    Stunt Racer, 2011

Publications

Journals & Articles

Real-Time open water environments with interacting objects.
H. Cords and O. Staadt. In Proceedings of Eurographics Workshop on Natural Phenomena (EGWNP '09), pages 35-42, Aire-la-Ville, Switzerland, 2009. Eurographics Association.


Interactive screen-space surface rendering of dynamic particle clouds.
H. Cords and O. Staadt. Journal of Graphics, GPU & Game Tools (JGT), 14(3):1-19, 2009.

Video 1: Video 2:


Moving with the flow: Wave particles in flowing liquids.
H. Cords. Journals of the 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG '08), 16(1):145--152, 2008.


Particle-based labeling: Fast point-feature labeling without obscuring other visual features.
M. Luboschik, H. Schumann, and H. Cords. IEEE Transactions on Visualization and Computer Graphics (TVCG), 14(6):1237 - 1244, 2008.


Mode-splitting for highly detailed, interactive liquid simulation.
H. Cords. In Proceedings of the 5th ACM international conference on computer graphics and interactive techniques in Australia and Southeast Asia (GRAPHITE '07), pages 265-272, New York, NY, USA, 2007. ACM.


Refraction of water surface intersecting objects in interactive environments.
H. Cords. In Proceedings of the 4th Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS '07), pages 59-68, Dublin, Ireland, 2007.


Floating labels: Improving dynamics of interactive labeling approaches.
H. Cords, M. Luboschik and H. Schumann. In Proceedings of MCCSIS (IADIS Multi Conference on Computer Science and Information Systems), , Algarve, Portugal, 2009.




Other Publications

Physikalisch-basierte Simulation von Flüssigkeiten in interaktiven Umgebungen.
H. Cords. Dissertation, Rostock, 2009.


Instant liquids.
H. Cords and O. Staadt. Poster at the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '08), Dublin, Ireland, 2008.


Real-time liquid simulation.
H. Cords. In Proceedings of the Games Track at Eurographics '07, Prague, Czech Republic, 2007.


Kristallisation indirekter, massen-asymmetrischer Elektron-Loch-Paare.
H. Cords. Diploma Thesis (Physics), University of Kiel/University of Rostock, Kiel/Rostock, February 2006.


Physikalisch basierte Gewebesimulation in Echtzeit.
H. Cords. Diploma Thesis (Computer Science), University of Rostock, Rostock, April 2004.


Realistische Darstellung komplexer Szenen mit hardwarebasierten Real-Time-Shadern.
H. Cords. Final Year Thesis (Computer Science), University of Rostock, Rostock, October 2003.

Contact


Hilko Cords

hilko(dot)cords(at)gmx(dot)de